Digital Citizenship, ISTE Coaching Standards

Use social platforms to encourage students to create solutions for real-world issues

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Stepping into the post-digital age of the 21st century, the generation born and growing in this century will never be unfamiliar with all digital technologies and related media. Technology, mobile communications, and social media have become an indispensable part of their lives. Even in the rural areas of some remote countries, it is not difficult for us to find mobile communication tools, mobile phones, and even different types of online social media. You may think this is my assumption. But I can tell you this is what I have seen and experienced with my own eyes. Although many people take a pessimistic perspective, they think it is difficult to control the sharing and dissemination of a large amount of information lacking integrity, credibility, and even lies on social media on the Internet. All this has the opportunity to seriously affect our young generation’s ability to judge and analyze knowledge and information, and even trap their ignorance and judgment of social events in the echo chamber. 

Since it is a fact that happens every day, it is better to face it with optimism. An educator should actively allow the new generation to learn to use technology and social media. At the same time, they can establish their effective methods in the experience and search for results to make correct judgments on the authenticity. Please note that technology and social media networks are the only windows for many youths, can learn about other parts of the world. It is a great resource worth to protected and being well used. 

Trust the student are worth:

The overall purpose of ISTE Standards 3 is to ensure students establish effective research strategies, the relevance of the information, knowledge of using tools to manage digital resources.(iste.org) And to explore real-world issues and problems. Rather than separating skills and knowledge into different parts, it is better to use the whole project bass learning (PBL) (Niehoff, M., 2018) and use the media platform. Let students experiment with how to distinguish the reliability of information obtained from the Internet. Guide students to improve their analytical skills and the ability to combination and flexibility use data.

Method:

As educators, we should encourage and encourage students to pay attention to society and provide citizenship both in a realistic and digital environment. (Niehoff, M., 2018) Believe that students are ready to express their opinions and positions. (Niehoff, M., 2018) Students have sufficient skills, information, and resources to help them understand these issues and problems. (Niehoff, M., 2018) Also, cannot be ignored, students abilities in problem-solving and providing solutions innovatively. (Niehoff, M., 2018) Many tools and platforms can help them achieve their goals and realize solutions they think they can try. (Niehoff, M., 2018)

Niehoff article shared seven real-world issues and problems that he thinks most inspire students (Niehoff, M., 2018) those real-world issues are:

  1. Climate Change
  2. Health Care
  3. Food Insecurity 
  4. Violence
  5. Homelessness
  6. Sustainability
  7.  Education

Niehoff recommended through the project design process. Use challenging questions and problems to cause students to think and pay attention to the preset standards. Or propose standards first and then link to the issues and problems. (Niehoff, M., 2018) Through further solution-seeking. It can encourage students to improve the challenge of the problem and seek a deeper cure and fix. (Niehoff, M., 2018) From his experience, students can collective voices, and even set up good call to action to respond to questions.(Niehoff, M., 2018) Otherly, can direct students through the project to ask questions about the real-world issue. Design and establish the research and data collection direction, create solutions according to the research results, learn to improve and improve the solutions, and then implement. (thoughtfullearning.com, 2014) I believe that these parts can also help students improve their research methods, judge and distinguish the credibility of data sources. reach ISTE Standards 3 a & b. (iste.org)

Social Media Campaign and Event:

Many mainstream digital social media can be widely used in teaching, such as Twitter, Facebook, Blogging. (Lynch, M., 2017) But I prefer to use Facebook that familiar to more people in the interntsioanlly. Functionally, it is relatively comprehensive and capable give students bigger room to creative. Lynch also suggest that Facbook functions can effectively assist the classroom and students in cooperative learning. (Lynch, M., 2017) 

  1. Create a Facebook group for your class
  2. Document class adventures
  3. Use Facebook Live to provide additional help
  4. Teach students digital citizenship skills
  5. Create Facebook polls
  6. Develop fake profiles for characters
  7.  Share educational content
  8. Post events
  9. Provide links to important documents
  10. Make global connections

I believe everyone knows the influence and appeal of Campaign and Event on social media very well. ‘Ice bucket challenge’ such as good refeance of the spread and influence of social media. Students can not only use the Facebook platform to encourage them to learn cooperatively, but more importantly, they can establish a real ‘call for action !‘ through the Facebook platform. Using Facebook Live, polls, events features. Students can effectively express and realize the plan they designed. It may be just a little thought at first, but the influence that can be exerted through positive use of social platforms is hard to estimate.

At the same time, educators can also guide students to think about how to protect personal privacy and use the Internet safely. How to responsibly handle and use information and opinions about others obtained through social media platforms. Express opinions carefully and respect other people’s intellectual property and other moral standards and good habits. Remind and teach students the responsibility in the digital citizenship.

Reference:

Ice Bucket Challenge dramatically accelerated the fight against ALS, (2014), https://www.als.org/ 

ISTE Standards for Students, https://www.iste.org/standards/for-students

Using Social Media to Solve Problems, (2014), thoughtfullearning.com/

Lynch, M., (2017), 22 Ways to Use Social Media in Your Classroom, https://www.theedadvocate.org/22-ways-use-socialhttps://www.theedadvocate.org/22-ways-use-social-media-classroom/

Niehoff, M., (2018), 7 Real-World Issues That Can Allow Students To Tackle Big Challenges, https://www.gettingsmart.com/

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